Cloorup Floolapup
Male Otterfolk Adventurer
He is an elderly otterfolk with black eyes and medium brown fur with light brown patches.
Personality Traits: Responsible.
Alignment: neutral.
He is a follower of Marlon. (NG)
Born: 749 AC (Age 51)
Orientation: Hetrosexual
Home: None
Settlement: Hornden
Mother: Floola Fluluteepup (Deceased)
Father: Nierit (Deceased)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 9 | 8 | 11 | 11 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 20 | 9 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Insight +1, Animal Handling +1
Abilities:
- Hold Breath. Cloorup can hold their breath for up to 30 minutes at a time.
- Bite. Cloorup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Action Surge. Once per day, Cloorup can take an additional action on their turn.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 gp | Block and tackle | A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. | 5 lbs. |
| 1 | Child's drawing | A child's drawing of a chicken. | ||
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 5 gp 3 sp | Money Pouch | Cloorup's money pouch. It has 4 gp and 13 sp in it. | ⁵⁄₁₆ lb. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 10 gp | Shortsword | A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk | 2 lbs. |
| 1 | 1 gp | Spear | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |