Simon Beasley
Male Human Hunter
He is an adult human with green eyes, short curly dyed purple hair, a full beard, and light brown skin.
Personality Traits: Unperturbed, Downbeat, Shy.
Alignment: neutral.
Born: 776 AC (Age 24)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Tadland
Mother: Christiania Beasley (Deceased)
Father: Absalom Beasley
Siblings
- Alvredus Beasley - age 38 ♂
- Elisha Beasley - age 37 ♂
- Adric Beasley - age 35 ♂
- Winston Beasley - age 30 ♂
- Bartholomeus Beasley - age 26 ♂
- Georgia Beasley - age 22 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 10 | 8 | 9 | 9 | 10 |
| -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Sling. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | "The cleric" (Dog-eared) |
By Bofáin Taleforger Fiction. Deep in a dwarven city, an ordinary cleric is thrust in to a web of politics when a lord is assassinated. She must uncover the truth of the plot, but does not know who to trust. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 50 gp | Draft Horse | ||
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Simon's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 5 cp | Polished wood necklace | A string of medium polished wooden beads. | |
| 1 | 1 sp | Sling | A Simple Ranged weapon. 1d4 bludgeoning damage. Range: 30/120. Properties: Ammunition |