Alicia Pope

Female Human Adventurer

She is an adult human with brown eyes, black hair in a ponytail, and dark brown skin.

Personality Traits: Dull.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 756 AC (Age 44)

Orientation: Hetrosexual

Home: None

Settlement: Tadland

Spouse: Rogerius Pope (Deceased)

Mother: Vera Beasley (Deceased)

Father: Matthias Beasley (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 10 9 8 9 12
-1 +1

ACHPPassive
Perception
Speed
14 20 9 30 ft.

Alignment: lawful good

Size: Medium

Actions:

  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +1, Acrobatics +2

Abilities:

  • Action Surge. Once per day, Alicia can take an additional action on their turn.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 5 gp Chain (10 feet) A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. 10 lbs.
1 Dice A standard six-sided die.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 5 gp 5 sp 4 cp Money Pouch Alicia's money pouch. It has 3 gp, 25 sp and 4 cp in it. ⅝ lb.
1 50 gp Scale Mail Medium armour. Base AC: 14 + Dex modifier (max 2). Gives disadvantage to stealth checks. 45 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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