Caranon Amrotin Lightsh

Male Elven Noble

He is an adult elf with one blue eye (his right is covered by an eye-patch), balding light-brown hair, a clean shaven face, and golden skin.

Personality Traits: Idealistic, Cautious, Humorless.

Alignment: neutral.

He is a follower of Marlon. (NG)

Born: 624 AC (Age 176)

Orientation: Bisexual

Home: Dawnhornree's Manor

Settlement: Morweien

Spouse: Morwnna Sunwehla

Mother: Eldias Ardaiel Onglenar

Father: Elemon Elemas Lightsh

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 10 12 8 11
+1 +1 -1

ACHPPassive
Perception
Speed
11 6 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Persuasion +2

Abilities:

  • Fey Ancestry. Caranon has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 60 gp A solid platinum arm ring common A chorded platinum band, worn around the upper arm.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Morwnna" engraved on the inside.
1 17 gp 6 sp 4 cp Money Pouch common Caranon's money pouch. It has 16 gp, 15 sp and 14 cp in it. ⅞ lb.
1 139 gp 1 sp Pair of Quartz encrusted shoulder clasps uncommon An pair of elaborate gilded copper shoulder clasps, with 11 large quartz stones between them.
1 1 sp Parchment (one sheet) common
1 50 gp Platinum signet ring common A platinum band, shaped with flat section embossed with the lightsh family crest.
1 Pocket lint common Some pocket lint.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

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