Ingonth Quennis Reiththa

Male Elven Housekeeper

He is an adult elf with blue eyes (the left of which is glass), long curly light-brown hair, a big bushy beard, and olive skin.

Personality Traits: Lost Faith, Jovial, Mean.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 405 AC (Age 395)

Orientation: Hetrosexual

Home: Imbodir's Carpenters

Settlement: Morweien

Spouse: Galain Idride Ningfter

Mother: Aredhwendel Indisari Nightmein (Deceased)

Father: Turgon Elronar Reiththa (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 10 13 10 12
-2 +1 +1 +1

ACHPPassive
Perception
Speed
11 4 11 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Insight +3

Abilities:

  • Fey Ancestry. Ingonth has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 1 gp Cook's utensils common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Galain Idride" engraved on the inside.
1 2 gp Holy Symbol (Solina) common A holy symbol in the shape of a lamp.
1 1 gp 8 cp Money Pouch common Ingonth's money pouch. It has 8 sp and 28 cp in it. ¾ lb.
1 3 cp Mop common A used mop, made of course strings of formally white yarn.
1 Pocket lint common Some pocket lint.
1 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Download as Fantasy Grounds NPC

Send Feedback