Myrtle Purdy
Female Human Furrier
She is an adult human with green eyes, short light-brown and grey streaked hair in a side parting, and olive skin.
Personality Traits: Shy, Tolerant.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 755 AC (Age 45)
Orientation: Hetrosexual
Home: Myrtle's Furriers
Settlement: Alster
Spouse: Lawrence Purdy
Mother: Adelaide Prescott (Deceased)
Father: Emlyn Prescott (Deceased)
Children
- Adelaide Purdy - age 9 ♀
- Timothy Purdy - age 4 ♂
Siblings
- Christiana Philips - age 42 ♀
- Bert Prescott - age 37 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 9 | 9 | 7 | 9 | 11 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 9 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Our lazy feeling" |
By Primrosll Vaughan-Flowers Not a particularly famous book, but entertaining none the less. |
5 lbs. |
| 1 | 5 gp 2 sp 9 cp | Engraved Quartz-studded ring | A gilded copper ring, with 4 small quartz stones inset and fine engraving work. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Lawrence" engraved on the inside. | |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 9 sp 1 cp | Money Pouch | Myrtle's money pouch. It has 8 sp and 11 cp in it. | ⅜ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 4 | Rusty nail | A rusty old nail. | ||
| 1 | 5 gp 8 sp | Splendid Quartz necklace | A silver necklace, with 4 small quartz gems hanging from it. | |
| 1 | Wooden Burnisher | This rounded tool is used to smooth-out leather surfaces and edges through friction. |