Rudolph Daniels

Male Human Housekeeper

He is an adolescent human with amber eyes, short curly black hair, and medium brown skin.

Personality Traits: Idealistic, Personable.

Alignment: neutral.

Born: 787 AC (Age 13)

Orientation: Hetrosexual

Home: Potato Field

Settlement: Fazegrave

Mother: Norah Mary-Latebrow

Father: Wierit Daniels

Siblings

Statistics

STRDEXCONWISINTCHR
12 10 10 10 9 11
+1

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +3

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "Delving Deeper" common By Thóni Eagertunnel

A guide on the construction of deep mineshafts, with a particular emphases on how to do so safely. It covers such mining disasters as cave-ins, flooding, gas-pockets and monster attacks.
5 lbs.
1 5 gp "His good thought" common By Turbertus Bristol the 2nd

Not a particularly famous book, but a good read.
5 lbs.
1 5 gp "The poor quest" common By Porrngo Wilcox

Not a particularly famous book, however it is well written.
5 lbs.
1 5 gp Amulet common A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 1 lb.
1 2 cp Broom common A well used broom.
1 5 cp Bucket common 2 lbs.
1 Child's drawing common A child's drawing of a horse.
1 3 gp Electrum necklace common A plain electrum necklace.
1 25 gp 7 sp Jade silver chain bracelet uncommon A short chain of tiny silver links, with a medium jade attached.
1 4 sp 3 cp Money Pouch common Rudolph's money pouch. It has 4 sp and 3 cp in it. ⅛ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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