Caradffo Whitbairn
Male Halfling Master Cobbler's Apprentice
He is an adolescent halfling with grey eyes, a shaved head, and olive skin.
Personality Traits: Reckless.
Alignment: chaotic neutral.
Born: 783 AC (Age 17)
Orientation: Hetrosexual
Home: Bertlot's Cobblers
Settlement: Bardville
Mother: Primtle Whitbairn
Father: Blanmo Whitbairn
Siblings
- Isemho Whitbairn - age 12 ♂
- Amira Whitbairn - age 8 ♀
- Grinho Whitbairn - age 2 ♂
- Cornelira Whitbairn - age 0 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 14 | 12 | 11 | 10 | 9 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 7 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Caradffo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Caradffo has advantage on saving throws against being frightened.
- Halfling Nimbleness. Caradffo can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 840 gp | Imp-powered encryptex | uncommon |
This device is operated by 26 buttons, one for each common letter. One enters a pass-code first, then the message. As the message is entered the encrypted version is provided via a large dial. The same process is used to decrypt an existing message. Messages encrypted this way are almost impossible to crack, save by magical means. The encryptex is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
|
| 1 | Leatherworking Awl | common | A small metal spike with a round wooden handle, used for marking or piercing leather. | ||
| 1 | 1 gp 7 sp 6 cp | Money Pouch | common | Caradffo's money pouch. It has 17 sp and 6 cp in it. | ⁷⁄₁₆ lb. |
| 4 | Rusty nail | common | A rusty old nail. | ||
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |