Dinan Greenhole
Male Halfling Master Cobbler's Apprentice
He is an adolescent halfling with amber eyes, short auburn hair, and olive skin.
Personality Traits: Unperturbed.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: Bertlot's Cobblers
Settlement: Bardville
Mother: Priscan Greenhole (Deceased)
Father: Ferdinbo Boffbairn-Greenhole
Siblings
Half-Siblings (Father's Side)
- Andob Boffbairn-Greenhole - age 9 ♂
- Nibsus Boffbairn-Greenhole - age 6 ♂
- Isemato Boffbairn-Greenhole - age 3 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 14 | 7 | 11 | 12 | 11 |
| +2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 10 | 25 ft. |
Alignment: neutral evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Dinan rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Dinan has advantage on saving throws against being frightened.
- Halfling Nimbleness. Dinan can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 gp | Cobbler's tools | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 5 lbs. |
| 2 | Dice | common | A standard six-sided die. | ||
| 1 | 5 sp 4 cp | Money Pouch | common | Dinan's money pouch. It has 4 sp and 14 cp in it. | ⅜ lb. |
| 1 | 7 gp 7 sp 5 cp | Quartz-studded ring | common | A electrum ring, with 2 medium quartz stones inset. | |
| 1 | Negotiable | Truthful wand of truesight | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you gain truesight for 1 minute. This property cannot be used again until after a long rest. After using the wand's property you cannot tell a deliberate lie for 1 hour. |