Shadrach Nyntyle
Male Halfling Housekeeper
He is an adult halfling with blue eyes, short blond hair, a clean shaven face, and light brown skin.
Personality Traits: Idealistic, Responsible.
Alignment: chaotic evil.
He is a follower of Kalis. (CE)
Born: 742 AC (Age 58)
Orientation: Hetrosexual
Home: Porter-Aluviirth's Discount Grocers and Sundries
Settlement: Bardville
Spouse: Belbael Nyntyle
Mother: Lilotnia Boffbairn-Nyntyle
Father: Ruffoho Boffbairn-Nyntyle (Deceased)
Children
- Donnamvia Nyntyle - age 10 ♀
- Berthala Nyntyle - age 7 ♀
- Amethta Nyntyle - age 5 ♀
Siblings
- Mimosoda Boffbairn-Nyntyle - age 46 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 9 | 11 | 9 | 11 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: chaotic evil
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Shadrach rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Shadrach has advantage on saving throws against being frightened.
- Halfling Nimbleness. Shadrach can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Belbael" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Kalis) | A holy symbol in the shape of a skull. | |
| 1 | Lock of hair | An old looking lock of hair, tied with twine. | ||
| 1 | 2 gp 5 sp | Money Pouch | Shadrach's money pouch. It has 24 sp and 10 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 cp | Piton | ¼ lb. | |
| 1 | Pouch of thyme | A small pouch containing dried thyme. It has lost its potency. | ||
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |