Sadoc Hoag

Male Halfling Poacher

He is an elderly halfling with grey eyes, scruffy white hair, a clean shaven face, and pale white skin.

Personality Traits: Dull.

Alignment: neutral.

Born: 703 AC (Age 97)

Orientation: Hetrosexual

Home: None

Settlement: Bardville

Mother: Lica Hoag (Deceased)

Father: Carlan Hoag (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 11 9 11
-2 +1

ACHPPassive
Perception
Speed
12 16 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Stealth +3, Perception +2

Abilities:

  • Lucky. When Sadoc rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Sadoc has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Sadoc can move through the space of any creature that is of a size larger than small.
  • Sneak Attack. Once per turn, Sadoc can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Sadoc knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 8 sp 2 cp Money Pouch Sadoc's money pouch. It has 2 gp, 28 sp and 2 cp in it. ⅝ lb.
1 5 cp Pole (10-foot) 7 lbs.
1 Rusty nail A rusty old nail.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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