Fatida Greenhole
Female Halfling Bandit
She is an elderly halfling with amber eyes, scruffy strawberry and grey streaked hair, and light brown skin.
Personality Traits: Dull.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 703 AC (Age 97)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp (immigrated from Bardville)
Mother: Regiva Greenhole (Deceased)
Father: Levi Greenhole (Deceased)
Siblings
- Duenna Greenhole-Whitbairn - age 96 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 12 | 9 | 10 | 9 | 12 |
| +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Sleight of Hand +3, Deception +3, Perception +2
Abilities:
- Lucky. When Fatida rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Fatida has advantage on saving throws against being frightened.
- Halfling Nimbleness. Fatida can move through the space of any creature that is of a size larger than small.
- Sneak Attack. Once per turn, Fatida can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Fatida knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 4 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 8 sp 4 cp | Money Pouch | Fatida's money pouch. It has 1 gp, 27 sp and 14 cp in it. | ⅞ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |