Glorhil Turgdor Rivleen
Male Elven Housekeeper
He is an adolescent elf with grey eyes, very short auburn hair, and light brown skin.
Personality Traits: Tolerant.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 696 AC (Age 104)
Orientation: Homosexual
Home: Nimlotril's Bespoke Cobblers
Settlement: Calaughisum
Mother: Nimlotril Galaddis Erilor
Father: Finwon Rivleen
Siblings
- Rwendir Edainwen Erilor - age 211 ♀
- Yavardadis Erilor - age 88 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 12 | 12 | 8 |
| -2 | +1 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Medicine +3
Abilities:
- Fey Ancestry. Glorhil has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 2 gp | Electrum septum ring | A thick electrum hoop, worn through the nose. | |
| 1 | 6 gp | Gold chain bracelet | A short chain of tiny gold links. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 2 gp 8 sp | Money Pouch | Glorhil's money pouch. It has 26 sp and 20 cp in it. | ⅞ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |