Oricffo Bulgehill
Male Halfling Hunter
He is an adult halfling with brown eyes, black hair worn in a rounded bowl cut, bushy sideburns, and dark brown skin.
Personality Traits: Downbeat, Pessimistic, Evasive.
Alignment: lawful evil.
He is a follower of Xor. (LE)
Born: 748 AC (Age 52)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Togoshire
Spouse: Corania Bulgehill
Mother: Semolia Bulgehill (Deceased)
Father: Falcarlo Bulgehill (Deceased)
Children
- Bard Bulgehill - age 19 ♂
- Blanchoco Bulgehill - age 16 ♂
- Isumbrus Bulgehill - age 12 ♂
Siblings
- Diamalla Diggerburrow - age 49 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 9 | 8 | 13 | 9 |
| -2 | +2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 9 | 25 ft. |
Alignment: lawful evil
Size: Small
Actions:
- Crossbow, light. Ranged Weapon Attack: +4 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +1, Nature +3
Abilities:
- Lucky. When Oricffo rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Oricffo has advantage on saving throws against being frightened.
- Halfling Nimbleness. Oricffo can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 sp | Basket | 2 lbs. | |
| 1 | 25 gp | Crossbow, light | A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed | 5 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Corania" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Xor) | A holy symbol in the shape of crossed swords. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Oricffo's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |