Jasmma Sackhair-Kulunapup
Female Halfling Farmer
She is an adult halfling with amber eyes, short curly black hair, and dark brown skin.
Personality Traits: Dull.
Alignment: chaotic good.
She is a follower of Gaia. (CN)
Born: 722 AC (Age 79)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Togoshire
Spouse: Shreameek Sackhair-Kulunapup (Deceased)
Mother: Grimasa Sackhair (Deceased)
Father: Haidbad Sackhair (Deceased)
Siblings
- Holmacar Sackhair - age 86 ♂
- Ruffgo Zeyetupup-Sackhair - age 60 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 9 | 11 | 9 | 8 |
| -2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Jasmma rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Jasmma has advantage on saving throws against being frightened.
- Halfling Nimbleness. Jasmma can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Clay Figurine |
A small clay figurine resembling An Otterfolk man. The work is not of professional quality, but nonetheless, it is made with care and dedication. |
||
| 2 | Dice | A standard six-sided die. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Shreameek" engraved on the inside. | |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 9 sp 9 cp | Money Pouch | Jasmma's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |