Galadil Whitears
Female Elven Tailor
She is an adult elf with one copper eye (her right is covered by an eye-patch), long tied back brown hair, and dark brown skin.
Personality Traits: Personable.
Alignment: chaotic neutral.
Born: 662 AC (Age 138)
Orientation: Bisexual
Home: Stalemnan's Tailors
Settlement: Eveley
Spouse: Voronoth Stalemnan
Mother: Rielwihel Whitears
Father: Gildorm Talessprn
Children
- Nellathny Stalemnan - age 37 ♂
- Findenor Stalemnan - age 26 ♂
Siblings
- Imborlin Talessprn - age 255 ♂
- Amariien Whitears - age 141 ♀
- Tinuvhel Whitears - age 23 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 14 | 12 | 11 | 10 | 10 |
| +2 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 7 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Handaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Galadil has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 3 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Voronoth" engraved on the inside. | |
| 1 | 5 gp | Handaxe | common | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 1 gp 8 sp 3 cp | Money Pouch | common | Galadil's money pouch. It has 1 gp, 7 sp and 13 cp in it. | ⁷⁄₁₆ lb. |
| 1 | Negotiable | Needy wrist bands of life saving | uncommon | This magical bracer is embossed with the command word, "government". When spoken by the wearer, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
| 1 | 5 cp | Scissors | common | Fine bladed, sharp scissors. Ideal for precision work. |