Lantla Dugfoot
Female Halfling Hunter
She is an adult halfling with grey eyes, long tied back blond hair, and pale white skin.
Personality Traits: Oblivious, Upbeat, Tolerant.
Alignment: neutral.
She is a follower of Marlon. (NG)
Born: 729 AC (Age 71)
Orientation: Hetrosexual
Home: Huntsman
Settlement: Blanham
Spouse: Ansega Dugfoot
Mother: Daissalia Marks (Deceased)
Father: Samwisedo Marks (Deceased)
Children
- Daissalia Gamheaver - age 43 ♀
- Tombuan Dugfoot - age 22 ♂
- Rudost Dugfoot - age 19 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 6 | 12 | 9 | 12 |
| -2 | +1 | -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Blowgun. Ranged Weapon Attack: +3 to hit, range 25 / 100 ft., one target. Hit: 1d1 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +3, Nature +2
Abilities:
- Lucky. When Lantla rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Lantla has advantage on saving throws against being frightened.
- Halfling Nimbleness. Lantla can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A matchbook | common | A matchbook containing 6 matches. | ||
| 1 | 10 gp | Blowgun | common | A Martial Ranged weapon. 1d1 piercing damage. Range: 25/100. Properties: Ammunition, Loading | 1 lb. |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Ansega" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 25 gp 3 sp 5 cp | Jade necklace | uncommon | A gilded copper necklace, with a medium jade gem hanging from it. | |
| 1 | Love Letter | common |
A love letter, written in Halfling, addressed to 'Lantla', and signed by 'Ansega'. It is rather sincere. |
||
| 1 | 9 sp 9 cp | Money Pouch | common | Lantla's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |