Pamplla Clipchild-Chethole
Female Halfling Vegetable Farmer
She is an elderly halfling with amber eyes, long silver hair with a fringe cut, and light brown skin.
Personality Traits: Personable, Optimistic, Honest.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 720 AC (Age 80)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Sopool (immigrated from Blanham)
Spouse: Hobsoald Clipchild-Chethole
Mother: Selincara Clipchild (Deceased)
Father: Nigogo Clipchild (Deceased)
Children
- Selincara Clipchild-Chethole - age 50 ♀
- Rosamda Clipchild-Chethole - age 45 ♀
- Pippin Gamheaver-Chethole - age 40 ♂
Siblings
- Camela Whitfield - age 83 ♀
- Maccpho Chethole-Clipchild - age 70 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 12 | 11 | 10 | 11 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 7 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Pamplla rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Pamplla has advantage on saving throws against being frightened.
- Halfling Nimbleness. Pamplla can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Chewed gum | common | A piece of chewed gum. | ||
| 1 | 50 gp | Draft Horse | common | ||
| 1 | 27 gp 6 sp 3 cp | Engraved Quartz ring | uncommon | A electrum ring, with 1 very large a quartz stone inset and fine engraving work. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Hobsoald" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | common | Pamplla's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | 11 gp 5 sp | Splendid Quartz necklace | common | A electrum necklace, with 6 small quartz gems hanging from it. |