Oggleglerm
Female Koboldian Housekeeper
She is an adolescent kobold with orange eyes and reddish-brown scales.
Personality Traits: Kind, Evasive, Daring.
Alignment: neutral.
Born: 784 AC (Age 16)
Orientation: Hetrosexual
Home: Hunting Lodge
Settlement: Tonyarville
Mother: Kimhun
Father: Ritstup Junior
Siblings
- Glermmar - age 13 ♂
- Marbat - age 10 ♂
- Gloorrall Junior - age 9 ♂
- Ritnarn - age 4 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 14 | 10 | 10 | 12 | 10 |
| -1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Abilities:
- Sunlight Sensitivity. While in sunlight, Oggleglerm has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Oggleglerm has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
Spoken Languages: Common, Kobold
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 3 gp 2 sp 5 cp | A solid electrum neck ring | A chorded electrum band, with a loop clasp, worn around the neck. | |
| 1 | 2 gp | Bottle, glass | 2 lbs. | |
| 1 | 1 gp | Case, map or scroll | This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. | 1 lb. |
| 1 | 19 gp | Elaborate Quartz broach | An elaborate electrum broach, with a 4 medium quartz gems inset. | |
| 1 | 1 gp 3 sp 3 cp | Money Pouch | Oggleglerm's money pouch. It has 12 sp and 13 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Old pipe | A filthy old clay pipe. |