Willie Dugbuck

Male Human Poacher

He is an elderly human with blue eyes, thin scruffy white hair, a full beard, and light pink skin.

Personality Traits: Mean, Unperturbed.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 739 AC (Age 60)

Orientation: Hetrosexual

Home: None

Settlement: Maistead (immigrated from Brunoton)

Spouse: Maghtild Dugbuck (Deceased)

Mother: Marion Dugbuck (Deceased)

Father: Galefridus Dugbuck (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
6 9 9 9 9 12
-2 +1

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Stealth +2, Deception +3

Abilities:

  • Sneak Attack. Once per turn, Willie can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Willie knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 25 gp Climber's Kit A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. 12 lbs.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 4 sp 7 cp Money Pouch Willie's money pouch. It has 3 gp, 3 sp and 17 cp in it. ⁷⁄₁₆ lb.
1 Shopping list An old shopping list with most of the items crossed off.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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