Goldie Chamberlain

Female Human Veteran Ranger

She is an elderly human with brown eyes, long curly white hair, and dark brown skin.

Personality Traits: Irritable, Daring.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 736 AC (Age 64)

Orientation: Hetrosexual

Home: Ranger's Guild Hall

Settlement: Killadon

Spouse: Caleb Chamberlain (Deceased)

Mother: Atheleys Kent (Deceased)

Father: Lagot Kent (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
7 9 13 12 10 11
-1 +1 +1

ACHPPassive
Perception
Speed
13 44 11 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Longbow. Ranged Weapon Attack: +3 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Javelin. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Animal Handling +4, Survival +4

Abilities:

  • Multiattack. Goldie attacks twice.
  • Spellcasting. Goldie is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
11 5 cp Arrow 1 lb.
1 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 50 gp Chain Shirt Medium armour. Base AC: 13 + Dex modifier (max 2). 20 lbs.
2 Chewed gum A piece of chewed gum.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 5 gp Lantern, hooded A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. 2 lbs.
1 50 gp Longbow A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed 2 lbs.
1 4 gp 2 sp 2 cp Money Pouch Goldie's money pouch. It has 3 gp, 10 sp and 22 cp in it. ¾ lb.
1 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

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