Cora Pinkham

Female Human

She is an elderly human with amber eyes (behind a pair of spectacles), long white hair tied back in a knot, and light pink skin.

Personality Traits: Humorless, Upbeat, Pessimistic.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 738 AC (Age 62)

Orientation: Hetrosexual

Home: Pinkham's Residence

Settlement: Sleahall

Spouse: Jonathan Pinkham (Deceased)

Mother: Ora Shaffer (Deceased)

Father: Wymerus Shaffer (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
10 12 10 10 9 10
+1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 4 sp Copper tiara A copper tiara.
1 Crumpled map A crumpled map of a region, now unreadable.
1 6 cp Ginger A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. ¹⁄₁₆ lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Jonathan" engraved on the inside.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 3 sp 5 cp Money Pouch Cora's money pouch. It has 3 sp and 5 cp in it. ³⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.

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