Flossie Bright

Female Tiefling Sage

She is an adult tiefling with red eyes, long styled light-brown hair, and brick-red skin. She has small curved horns.

Personality Traits: Evasive, Kind, Daring.

Alignment: neutral good.

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: None

Settlement: Port Highbbrook

Mother: Tamar Bright (Deceased)

Father: Otis Bright (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
8 9 12 12 12 14
-1 +1 +1 +1 +2

ACHPPassive
Perception
Speed
11 18 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Longsword. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
  • Longsword. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +4, Persuasion +4

Abilities:

  • Hellish Resistance. Flossie has resistance to fire damage.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Flossie can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Flossie is a spellcaster. Her spellcasting ability is chr (spell save DC 12, +4 to hit with spell attacks).
  • Infernal Legacy. Flossie knows the cantrip. Charisma is the spellcasting ability for this spell.

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Infernal

Inventory

Quantity Value Item Description Weight
1 30 gp Bagpipes If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 6 lbs.
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 Doodles Some scribblings on a small scrap of paper.
1 25 gp Dulcimer If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 10 lbs.
1 15 gp Longsword A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile 3 lbs.
1 2 gp 8 sp 9 cp Money Pouch Flossie's money pouch. It has 1 gp, 18 sp and 9 cp in it. ½ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 2 gp 8 sp 5 cp Quartz dangle earrings A pair of gilded copper earrings, with small quartz stones hanging.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 10 gp 4 sp Splendid Quartz necklace A gilded copper necklace, with 8 small quartz gems hanging from it.

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