Wisembaol Carney
Male Human Housekeeper
He is an adult human with blue eyes, a light-brown quiff, a full beard, and light pink skin.
Personality Traits: Cautious.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 770 AC (Age 30)
Orientation: Hetrosexual
Home: Hoag's Arcane Apothecary
Settlement: Port Highbbrook
Spouse: Aylofa Carney
Mother: Jean Carney
Father: Silas Carney (Deceased)
Children
- Anna Carney - age 6 ♀
- Phoebe Carney - age 3 ♀
- Silas Carney the 2nd - age 0 ♂
Siblings
- Freda Bright - age 28 ♀
- Betty Hatcher - age 24 ♀
- Elijah Carney - age 22 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 11 | 10 | 11 | 8 | 10 |
| -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp | Cook's utensils | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Crumpled map | common | A crumpled map of a region, now unreadable. | ||
| 1 | 3 gp | Electrum ear studs | common | A pair of electrum ear-studs. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Aylofa" engraved on the inside. | |
| 1 | 1 sp 5 cp | Jagged tooth necklace | common | The tooth from a large predator, strung on a leather chord. | |
| 1 | 1 gp 6 sp 6 cp | Money Pouch | common | Wisembaol's money pouch. It has 14 sp and 26 cp in it. | ¾ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 2 cp | Soap | common |