Will Ingram
Male Human Noble
He is an elderly human with grey eyes, thin scruffy dark-brown hair, a long beard, and light brown skin.
Personality Traits: Hilarious, Greedy, Candid.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 745 AC (Age 55)
Orientation: Hetrosexual
Home: Ingram's Manor
Settlement: Port Highbbrook
Spouse: Avicia Ingram
Mother: Margeria Ingram (Deceased)
Father: Howard Ingram (Deceased)
Children
- Aldiva Lucas - age 33 ♀
- Sara Ingram - age 29 ♀
Siblings
- Ollie Armstrong - age 56 ♀
- Petrus Ingram - age 51 ♂
- Iordanus Bright - age 51 ♂
- Adric Ingram - age 46 ♂
- Giles Ingram - age 43 ♂
Half-Siblings (Father's Side)
- Alfred Ingram - age 29 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 12 | 10 | 9 | 11 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 12 | 10 | 30 ft. |
Alignment: neutral evil
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 75 gp 5 sp | Emerald ring | uncommon | A silver ring, with 1 medium a emerald stone inset. | |
| 1 | 50 gp | Engraved platinum ring | common | A platinum ring, with distinctive human engraving. | |
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Avicia" engraved on the inside. | |
| 1 | 20 gp | Holy Symbol (Vastra) | common | A holy symbol in the shape of a coin. | |
| 1 | 103 gp 2 sp 5 cp | Iridot gilded copper gorget | uncommon | A heavy gorget made of gilded copper, studded with a small iridot. | |
| 1 | 16 gp 5 cp | Money Pouch | common | Will's money pouch. It has 15 gp, 10 sp and 5 cp in it. | ⅝ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 100 gp | Thin adamant ear ring | common | A thin hoop of adamant wire, worn as an earring. |