Theresa Bright
Female Human
She is an elderly human with hazel eyes, dyed auburn hair in a bun, and dark brown skin.
Personality Traits: Unperturbed, Upbeat, Jovial.
Alignment: neutral.
Born: 735 AC (Age 65)
Orientation: Hetrosexual
Home: Gerard's Leathercraft Tanners
Settlement: Port Highbbrook
Spouse: Timothy Bright (Deceased)
Mother: Emily Carney (Deceased)
Father: Virgil Carney (Deceased)
Children
- Emily Bright-Lucas - age 45 ♀
- Oscar Bright - age 42 ♂
- Henricus Bright - age 37 ♂
- Sally Napor - age 37 ♀
- Gerard Bright - age 31 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 8 | 11 | 9 | 9 | 9 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: History +2
Abilities:
- Wise Experience. Once per day, Theresa can draw upon their wealth of life experience to gain insight and receive a re-roll on an ability check or saving throw involving intelligence or wisdom.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 27 gp 6 sp 3 cp | Engraved Garnet ring | uncommon | A electrum ring, with 1 medium a garnet stone inset and fine engraving work. | |
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Timothy" engraved on the inside. | |
| 1 | Handwritten Letters | common | A bundle of weathered letters exchanged with friends and loved ones over the years. | ||
| 1 | 1 sp 9 cp | Money Pouch | common | Theresa's money pouch. It has 19 cp in it. | ⅜ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 2 cp | Soap | common |