Mahurin Oldfoot
Male Dwarven Housekeeper
He is an adult dwarf with amber eyes, short curly red hair, a full beard tied in a plat, and pale white skin.
Personality Traits: Idealistic, Unperturbed, Tolerant.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 695 AC (Age 105)
Orientation: Hetrosexual
Home: Copperforger's Quality Furriers
Settlement: Travertinepass
Spouse: Glini Oldfoot
Mother: Naralin Oldfoot (Deceased)
Father: Iblibur Copperforger
Children
- Bodhal Oldfoot - age 19 ♀
- Kildin Oldfoot - age 15 ♂
Siblings
- Dwaliini Eagerbrow - age 117 ♀
- Balóin Steelhammer - age 103 ♀
- Náihal Steelquench - age 98 ♀
- Forráin Oldfoot - age 95 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 12 | 11 | 6 | 11 |
| -2 | +1 | -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +0
Abilities:
- Dwarven Resilience. Mahurin has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Child's drawing | A child's drawing of a dog. | ||
| 1 | 1 gp | Cook's utensils | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 5 sp 6 cp | Money Pouch | Mahurin's money pouch. It has 5 sp and 6 cp in it. | ¼ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 2 gp | Ornate Key | An ornate key with "Glini" engraved on it. The dwarven equivalent of a wedding ring. | |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
| 1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |