Saradoan Eldridge-Bunceman

Male Longfoot Housekeeper

He is an adult longfoot with hazel eyes, brown and grey streaked hair in a ponytail, a clean shaven face, and medium brown skin.

Personality Traits: Jovial, Pessimistic, Daring.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 757 AC (Age 43)

Orientation: Hetrosexual

Home: Vegetable Garden

Settlement: Chicaworth

Spouse: Angelura Eldridge-Bunceman

Mother: Jessa Eldridge-Bunceman

Father: Holfar Eldridge-Bunceman (Deceased)

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 10 9 11 11 9
-2

ACHPPassive
Perception
Speed
10 4 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +2

Abilities:

  • Lucky. When Saradoan rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Saradoan has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Saradoan can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Angelura" engraved on the inside.
1 2 gp 3 sp 9 cp Money Pouch Saradoan's money pouch. It has 22 sp and 19 cp in it. ⅞ lb.
1 23 gp 2 sp Pair of Quartz encrusted shoulder clasps An pair of elaborate silver shoulder clasps, with 8 medium quartz stones between them.
1 Pocket lint Some pocket lint.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 2 cp Soap
1 1 sp Thin gilded copper ear ring A thin hoop of gilded copper wire, worn as an earring.

Download as Fantasy Grounds NPC

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