Faithful Dinaba Sutton

Female Longfoot Cleric

She is an adult longfoot with grey eyes, long auburn and grey streaked hair tied back in a knot, and light brown skin.

Personality Traits: Altruistic, Lost Faith, Downbeat.

Alignment: neutral.

She is a follower of Marlon. (NG)

Born: 749 AC (Age 51)

Orientation: Hetrosexual

Home: Temple of Marlon

Settlement: Croybrook (immigrated from Chicaworth)

Spouse: Turbertus Sutton (Deceased)

Mother: Abbie Lord

Father: Celedlo Lord (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 12 13 8 9
-2 +1 +1 -1

ACHPPassive
Perception
Speed
11 28 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Religion +2, History +2

Abilities:

  • Lucky. When Dinaba rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Dinaba has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Dinaba can move through the space of any creature that is of a size larger than small.
  • Spellcasting. Dinaba is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Brotherhood" The main holy book of the followers of Marlon, Brotherhood advocates a life of service as the truth path to a fulfilled and meaningful existence. 5 lbs.
2 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 13 gp 9 sp 5 cp Money Pouch Dinaba's money pouch. It has 13 gp, 9 sp and 5 cp in it. ½ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 Picture of a family A printed image made using a Mirror of Frozen Image. It depicts a family.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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