Reginma Leonard

Female Longfoot Farm Hand

She is an adult longfoot with brown eyes, long tied back black hair, and medium brown skin.

Personality Traits: Upbeat, Serious.

Alignment: neutral.

Born: 740 AC (Age 60)

Orientation: Homosexual

Home: None

Settlement: Chicaworth

Spouse: Faith Leonard (Deceased)

Mother: Belbba Leonard (Deceased)

Father: Halfic Leonard (Deceased)

Siblings

Half-Siblings (Father's Side)

Statistics

STRDEXCONWISINTCHR
6 11 8 9 11 11
-2 -1

ACHPPassive
Perception
Speed
10 5 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +2

Abilities:

  • Lucky. When Reginma rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Reginma has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Reginma can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 Crumpled map A crumpled map of a region, now unreadable.
1 50 gp Draft Horse
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Faith" engraved on the inside.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 4 gp Large electrum ear hoops A pair of large electrum hoop earrings.
1 9 sp 9 cp Money Pouch Reginma's money pouch. It has 9 sp and 9 cp in it. ⅜ lb.
1 20 gp 3 sp 2 cp Pair of Quartz encrusted shoulder clasps An pair of elaborate pewter shoulder clasps, with 8 medium quartz stones between them.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.

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