Doon Pealapup
Female Otterfolk Arch-Druid's Apprentice
She is an adolescent otterfolk with grey eyes and light brown fur with dark brown fur on their feet.
Personality Traits: Altruistic, Honest.
Alignment: neutral.
Born: 792 AC (Age 8)
Orientation: Hetrosexual
Home: Whema's Quality Apothecary
Settlement: Hadden
Mother: Peala Clelipup
Father: Leyelee
Siblings
- Fell Pealapup - age 20 ♂
- Flulula Pealapup - age 18 ♀
- Thoona Pealapup - age 16 ♀
- Zeyemeek Pealapup - age 16 ♂
- Mookin Pealapup - age 14 ♂
- Cleli Pealapup - age 9 ♀
- Llereep Pealapup - age 8 ♂
- Setu Pealapup - age 8 ♀
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 14 | 10 | 11 | 12 | 8 |
-2 | +2 | +1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
14 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
- Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Animal Handling +2, Survival +2
Abilities:
- Hold Breath. Doon can hold their breath for up to 30 minutes at a time.
- Bite. Doon can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Doon can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Doon is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
Quantity | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | 25 gp 2 sp 7 cp | Engraved Garnet ring | uncommon | A gilded copper ring, with 1 medium a garnet stone inset and fine engraving work. | |
1 | 5 gp | Healer's Kit | common | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
1 | 3 sp 3 cp | Money Pouch | common | Doon's money pouch. It has 1 sp and 23 cp in it. | ½ lb. |
1 | Pocket lint | common | Some pocket lint. | ||
1 | 25 gp | Scimitar | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
1 | 1 gp | Spear | common | A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk | 3 lbs. |
1 | 1 gp | Sprig of mistletoe | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | |
1 | 45 gp | Studded Leather | common | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
1 | Negotiable | Subtle glove of darkvision | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The glove is hidden from detect magic. |