Shreyema Ploolipup
Female Otterfolk Arch-Druid's Apprentice
She is an adolescent otterfolk with grey eyes and light brown fur with white fur on their feet.
Personality Traits: Evasive, Mean, Impatient.
Alignment: neutral.
Born: 791 AC (Age 9)
Orientation: Hetrosexual
Home: Whema's Quality Apothecary
Settlement: Hadden
Mother: Plooli Lleerupup
Father: Riekin Clelipup
Siblings
- Lleeru Ploolipup - age 16 ♀
- Wululee Ploolipup - age 5 ♂
- Lleena Ploolipup - age 5 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 9 | 12 | 10 | 7 |
| +1 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Light hammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +3, Insight +3, Perception +3
Abilities:
- Hold Breath. Shreyema can hold their breath for up to 30 minutes at a time.
- Bite. Shreyema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
- Wild Shape. Shreyema can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Shreyema is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 3 | Button | A loose yellow button. | ||
| 1 | 12 gp 1 sp 5 cp | Grandiose Quartz necklace | A silver necklace, with a string of 9 small quartz gems. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 7 cp | Money Pouch | Shreyema's money pouch. It has 7 cp in it. | ⅛ lb. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |