Jeere Shrearepup
Female Otterfolk Arch-Druid's Apprentice
She is an adolescent otterfolk with black eyes and medium brown fur with dark brown streaks.
Personality Traits: Jovial.
Alignment: neutral.
Born: 790 AC (Age 10)
Orientation: Hetrosexual
Home: Whema's Quality Apothecary
Settlement: Hadden
Mother: Shreare Whealapup
Father: Lleerup Lieypup
Siblings
- Llekol Shrearepup - age 10 ♂
- Heerup Shrearepup - age 8 ♂
- Chulurit Shrearepup - age 5 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
9 | 13 | 9 | 11 | 10 | 12 |
+1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
13 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Insight +2, Religion +2
Abilities:
- Hold Breath. Jeere can hold their breath for up to 30 minutes at a time.
- Bite. Jeere can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Wild Shape. Jeere can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Jeere is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
1 | 3 cp | Money Pouch | Jeere's money pouch. It has 3 cp in it. | ¹⁄₁₆ lb. |
1 | Pouch of thyme | A small pouch containing dried thyme. It has lost its potency. | ||
1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |