Kheere
Female Otterfolk Bar Keeper
She is an adult otterfolk with grey eyes and white fur with light brown stripes.
Personality Traits: Shy, Tense.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 786 AC (Age 14)
Orientation: Hetrosexual
Home: The Amazing Deer Tavern
Settlement: Hadden
Mother: Peyema
Father: Llealo Freenpup
Siblings
- Nululee - age 14 ♂
- Pemeep - age 14 ♂
- Cleerit - age 12 ♂
- Drelee - age 8 ♂
- Cheakin - age 6 ♂
- Neyey - age 3 ♀
- Riep - age 2 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 13 | 8 | 10 | 8 |
| -2 | +1 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 7 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +1
Abilities:
- Hold Breath. Kheere can hold their breath for up to 30 minutes at a time.
- Bite. Kheere can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 20 gp | Brewer's supplies | common | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 9 lbs. |
| 1 | Crumpled map | common | A crumpled map of a region, now unreadable. | ||
| 1 | 13 gp 8 cp | Money Pouch | common | Kheere's money pouch. It has 12 gp, 10 sp and 8 cp in it. | ⅝ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |