Whema
Female Otterfolk Arch-Druid
She is an adult otterfolk with black eyes and light brown fur with dark brown patches.
Personality Traits: Pessimistic.
Alignment: neutral.
Born: 777 AC (Age 23)
Orientation: Hetrosexual
Home: Whema's Quality Apothecary
Settlement: Hadden
Spouse: Reameek Chulutupup
Mother: Clearu (Deceased)
Father: Joomeek Drelapup (Deceased)
Children
Siblings
- Plulurit - age 31 ♂
- Kieli - age 30 ♀
- Thuluy Dugbuck - age 27 ♀
- Faithful Shiekin - age 23 ♂
- Novice Felee - age 23 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 14 | 9 | 12 | 11 | 11 |
| -1 | +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 32 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Survival +4, Religion +3
Abilities:
- Hold Breath. Whema can hold their breath for up to 30 minutes at a time.
- Bite. Whema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-1.
- Wild Shape. Whema can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Whema is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Door Key | The key to Whema's Quality Apothecary. | ||
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | Lock of hair | An old looking lock of hair, tied with twine. | ||
| 1 | 2 gp 4 sp 4 cp | Money Pouch | Whema's money pouch. It has 2 gp, 4 sp and 4 cp in it. | ³⁄₁₆ lb. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Reameek" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | Twine | A short length of twine. Just a few foot long. | ||
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |