Whema

Female Otterfolk Arch-Druid

She is an adult otterfolk with black eyes and light brown fur with dark brown patches.

Personality Traits: Pessimistic.

Alignment: neutral.

Born: 777 AC (Age 23)

Orientation: Hetrosexual

Home: Whema's Quality Apothecary

Settlement: Hadden

Spouse: Reameek Chulutupup

Mother: Clearu (Deceased)

Father: Joomeek Drelapup (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
7 14 9 12 11 11
-1 +2 +1

ACHPPassive
Perception
Speed
13 32 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Survival +4, Religion +3

Abilities:

  • Hold Breath. Whema can hold their breath for up to 30 minutes at a time.
  • Bite. Whema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-1.
  • Wild Shape. Whema can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Whema is a spellcaster. Her spellcasting ability is wis (spell save DC 12, +4 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 Door Key The key to Whema's Quality Apothecary.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 Lock of hair An old looking lock of hair, tied with twine.
1 2 gp 4 sp 4 cp Money Pouch Whema's money pouch. It has 2 gp, 4 sp and 4 cp in it. ³⁄₁₆ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 Smooth Stone A tumbled smooth stone with "Reameek" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 Twine A short length of twine. Just a few foot long.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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