Frooma

Female Otterfolk Poacher

She is an adult otterfolk with grey eyes (behind a pair of spectacles) and medium brown fur with light brown fur on their feet.

Personality Traits: Oblivious, Extroverted, Tolerant.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 770 AC (Age 30)

Orientation: Hetrosexual

Home: None

Settlement: Helmsden (immigrated from Hadden)

Mother: Zuluru

Father: Eugene

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
11 15 10 10 8 10
+2 -1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Sleight of Hand +4, Deception +2, Perception +2

Abilities:

  • Hold Breath. Frooma can hold their breath for up to 30 minutes at a time.
  • Bite. Frooma can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Sneak Attack. Once per turn, Frooma can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Frooma knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
4 Chewed gum A piece of chewed gum.
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 6 gp Gold ear studs A pair of gold ear-studs.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 9 sp 6 cp Money Pouch Frooma's money pouch. It has 2 gp, 28 sp and 16 cp in it. ⅞ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

Download as Fantasy Grounds NPC

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