Khoon Flooteepup
Female Otterfolk Noble
She is an adult otterfolk with one black eye (her left is closed and scarred) and medium brown fur with dark brown streaks.
Personality Traits: Hilarious, Personable.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: Flooteepup's Manor
Settlement: Hadden
Spouse: Plemeep (Deceased)
Mother: Flootee Chealipup (Deceased)
Father: Clealo Whuluppup (Deceased)
Children
- Clealo Khoonpup - age 25 ♂
- Cheay Bolgeburrow - age 25 ♀
- Sheall Khoonpup - age 21 ♂
- Zeela Ladd - age 21 ♀
Siblings
- Zulureep Flooteepup - age 44 ♂
- Cheali Flooteepup - age 41 ♀
- Shookin Flooteepup - age 41 ♂
- Jetee Flooteepup - age 41 ♀
- Drooll Flooteepup - age 41 ♂
- Plelo Flooteepup - age 37 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 12 | 10 | 7 | 9 | 9 |
-2 | +1 | -1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 12 | 9 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Khoon can hold their breath for up to 30 minutes at a time.
- Bite. Khoon can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
Quantity | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
4 | Chewed gum | common | A piece of chewed gum. | ||
1 | 100 gp 9 sp | Elaborate Diamond broach | uncommon | An elaborate gilded copper broach, with a 2 small diamond gems inset. | |
1 | 20 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
1 | 12 gp 9 cp | Money Pouch | common | Khoon's money pouch. It has 10 gp, 18 sp and 29 cp in it. | 1¼ lbs. |
1 | 101 gp 6 sp | Peridot encrusted shoulder clasp | uncommon | An elaborate silver shoulder clasp, with 4 small peridot stones inset. | |
1 | Negotiable | Sands of subtle life saving | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The timer is hidden from detect magic. |