Plooma Thoonapup
Female Otterfolk Shopkeep's Assistant
She is an adult otterfolk with black eyes and grey fur with light brown patches.
Personality Traits: Hilarious, Lost Faith, Personable.
Alignment: chaotic neutral.
She is a follower of Gaia. (CN)
Born: 784 AC (Age 16)
Orientation: Hetrosexual
Home: Pleemapup's Discount Bait Shop
Settlement: Benden
Mother: Thoona Pleemapup
Father: Keerup Nulunapup
Siblings
- Pleema Thoonapup - age 26 ♀
- Nulutu Thoonapup - age 24 ♀
- Preekol Thoonapup - age 24 ♂
- Riema Thoonapup - age 22 ♀
- Shreekol Thoonapup - age 22 ♂
- Shreekin Thoonapup - age 16 ♂
- Weama Thoonapup - age 14 ♀
- Cletu Thoonapup - age 9 ♀
- Clookol Thoonapup - age 9 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 11 | 11 | 11 | 9 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +2
Abilities:
- Hold Breath. Plooma can hold their breath for up to 30 minutes at a time.
- Bite. Plooma can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 20 gp | Gold tiara | A gold tiara. | |
| 1 | Handkerchief | A small square of cloth with Plooma stitched in one corner. | ||
| 1 | 2 gp 7 cp | Money Pouch | Plooma's money pouch. It has 1 gp, 9 sp and 17 cp in it. | ½ lb. |
| 1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |