Amraas

Male Elven Housekeeper

He is an adult elf with hazel eyes, scruffy brown hair, a clean shaven face, and medium brown skin.

Personality Traits: Unperturbed, Kind.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 659 AC (Age 141)

Orientation: Hetrosexual

Home: Inglor's Saddlers and Harness-Makers

Settlement: Aredainiel

Spouse: Nimloin

Mother: Indiseth the First

Father: Edrahi the Second

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 7 9 8 11
+1 -1 -1

ACHPPassive
Perception
Speed
11 3 10 30 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Insight +2

Abilities:

  • Fey Ancestry. Amraas has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "A game of mistars" By Induilawen

Detective fiction. Celeel Clue faces her greatest challenge yet, a foe of equally genius intellect. It's the last book in the series. At the end of the story, Celeel sacrifices herself to defeat her arch-nemesis.
5 lbs.
2 Broken arrow A broken arrow, missing its tip.
1 2 cp Broom A well used broom.
1 Clay Figurine A small clay figurine resembling An Elven woman. The work is not of professional quality, but nonetheless, it is made with care and dedication.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Nimloin" engraved on the inside.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp 1 cp Money Pouch Amraas' money pouch. It has 19 sp and 11 cp in it. ⅝ lb.

Download as Fantasy Grounds NPC

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