Idrilth the Second
Female Elven Housekeeper
She is an adult elf with grey eyes, dyed purple hair in a ponytail, and light brown skin.
Personality Traits: Jumpy, Energetic, Kind.
Alignment: neutral.
Born: 342 AC (Age 458)
Orientation: Hetrosexual
Home: Fisherman
Settlement: Aredainiel
Spouse: Celeguil the First
Mother: Elebrel the First
Father: Maeglmin the First (Deceased)
Children
- Elebrel the Second - age 317 ♀
- Amarirda - age 279 ♀
- Edainlas - age 149 ♀
- Amrofin - age 111 ♂
- Galadhohin the First - age 106 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 12 | 9 | 10 | 11 | 7 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +2, Athletics +3
Abilities:
- Fey Ancestry. Idrilth has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Celeguil" engraved on the inside. | |
| 1 | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 1 gp 8 sp 1 cp | Money Pouch | Idrilth's money pouch. It has 18 sp and 1 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 2 cp | Soap |