Thirza Strickland

Female Human Orchardist

She is an adult human with amber eyes, long light-brown hair tied back in a knot, and olive skin.

Personality Traits: Introverted, Jumpy.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 767 AC (Age 33)

Orientation: Hetrosexual

Home: Orchard

Settlement: Stowcombe

Spouse: Emil Strickland

Mother: Christine Farrell (Deceased)

Father: Gwilym Farrell (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
6 8 13 9 9 9
-2 -1 +1

ACHPPassive
Perception
Speed
9 7 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Nature +2

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 2 gp "The missing jewel" (Ruined) common By Induilawen

Detective fiction. The fabulous jewel of an heiress is stolen. Famed elven watchwoman Celeel Clue must recover the gem, while untangling a chilling conspiracy.

The book is in terrible condition. It's bent out of shape and pages are missing.
5 lbs.
1 2 gp "The truthful lyre" (Ruined) common By Induilawen

Detective fiction. Brilliant elven watchwoman Celeel Clue must solve the murder of a bard.

The book is in terrible condition. It's bent out of shape and pages are missing.
5 lbs.
2 Button common A loose orange button.
1 50 gp Draft Horse common
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Emil" engraved on the inside.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 9 sp 9 cp Money Pouch common Thirza's money pouch. It has 8 sp and 19 cp in it. ½ lb.
1 Negotiable Unreliable wand of darkness uncommon A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. When the wand's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Download as Fantasy Grounds NPC

Send Feedback