Haidrd Carver
Male Halfling Housekeeper
He is an adolescent halfling with grey eyes, dark-brown hair in braids, and light brown skin.
Personality Traits: Jovial.
Alignment: neutral.
Born: 783 AC (Age 17)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Asminville
Mother: Esmerond Carver
Father: Fosccca Carver
Siblings
Half-Siblings (Mother's Side)
- Fonsed Sharp - age 31 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 11 | 12 | 8 | 12 |
| -2 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 11 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0
Abilities:
- Lucky. When Haidrd rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Haidrd has advantage on saving throws against being frightened.
- Halfling Nimbleness. Haidrd can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Chewed gum | A piece of chewed gum. | ||
| 1 | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 1 gp 1 sp 6 cp | Money Pouch | Haidrd's money pouch. It has 9 sp and 26 cp in it. | ¾ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |