Gorhendadman Story

Male Halfling Housekeeper

He is an adult halfling with one green eye (his right is closed and scarred), balding dyed blond hair, a clean shaven face, and light pink skin.

Personality Traits: Candid, Mean.

Alignment: neutral.

Born: 778 AC (Age 22)

Orientation: Hetrosexual

Home: Barley Field

Settlement: Petherland (immigrated from Asminville)

Spouse: Amelia Story

Mother: Menegula Story

Father: Carlmac Story

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 9 13 11 8
-2 +2 +1 -1

ACHPPassive
Perception
Speed
12 4 11 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +2

Abilities:

  • Lucky. When Gorhendadman rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Gorhendadman has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Gorhendadman can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 2 cp Flask or tankard common 1 lb.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Amelia" engraved on the inside.
1 360 gp Kinetic drome uncommon A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop.

The drome is wound by your footsteps. For each mile walked, the item winds enough for 5 minutes power. The spring can store a total of 30 minutes power, which can be used at will via an on/off toggle.
1 2 gp 2 sp 5 cp Money Pouch common Gorhendadman's money pouch. It has 1 gp, 12 sp and 5 cp in it. ⅜ lb.
1 1 sp Oil (flask) common Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 2 sp Paper (one sheet) common

Download as Fantasy Grounds NPC

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