Alfrisa Abbot-Coifer
Female Halfling Housekeeper
She is an adult halfling with blue eyes, long curly light-brown and grey streaked hair, and olive skin.
Personality Traits: Secretive.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 775 AC (Age 25)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Asminville
Mother: Magge Abbot-Coifer
Father: Magnu Abbot-Coifer
Siblings
- Isumbrafo Abbot-Coifer - age 29 ♂
- Mellca Abbot-Coifer - age 21 ♀
- Blanad Abbot-Coifer - age 16 ♂
- Blanpho Abbot-Coifer - age 15 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 12 | 11 | 11 | 7 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2
Abilities:
- Lucky. When Alfrisa rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Alfrisa has advantage on saving throws against being frightened.
- Halfling Nimbleness. Alfrisa can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 12 gp | "Spellships: 5 - The Final Voyage" (1st Edition, Dog-eared) | uncommon |
By Gus Newman The final book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes attempt to find their way back home while battling hostile ships. It is from the first print run. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | Child's drawing | common | A child's drawing of a cow. | ||
| 1 | 10 gp | Electrum tiara | common | A electrum tiara. | |
| 1 | 1 gp 9 sp 2 cp | Money Pouch | common | Alfrisa's money pouch. It has 1 gp, 8 sp and 12 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 7 gp 5 sp | Pearl necklace | common | A string of pearls of various sizes. | |
| 1 | 2 cp | Soap | common |