Reginaot Sharp

Female Longfoot Housekeeper

She is an adult longfoot with brown eyes (behind a pair of spectacles), dark-brown hair in a ponytail, and medium brown skin.

Personality Traits: Dull.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 772 AC (Age 28)

Orientation: Homosexual

Home: The Alchemist of Asminville Tavern

Settlement: Asminville

Spouse: Pansysy Sharp

Mother: Beryl Sharp

Father: Cerd Sharp

Statistics

STRDEXCONWISINTCHR
6 9 8 10 11 12
-2 -1 +1

ACHPPassive
Perception
Speed
10 3 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +2

Abilities:

  • Lucky. When Reginaot rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Reginaot has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Reginaot can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Beneath a blue sky" By Peree Doolapup

A collection of poems on the subject beauty.
5 lbs.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 gp 5 sp Electrum signet ring A electrum band, shaped with flat section embossed with the sharp family crest.
1 Empty bottle An empty bottle that once contained a beverage.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Pansysy" engraved on the inside.
1 5 gp Mirror, steel ½ lb.
1 8 sp 4 cp Money Pouch Reginaot's money pouch. It has 8 sp and 4 cp in it. ¼ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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