Flulur
Male Otterfolk Housekeeper
He is an adolescent otterfolk with grey eyes and medium brown fur with white fur on their face and chest.
Personality Traits: Reckless.
Alignment: neutral.
Born: 793 AC (Age 7)
Orientation: Hetrosexual
Home: Deare's Manor
Settlement: Haverden
Mother: Rheetee (Deceased)
Father: Zeyemeek
Siblings
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
6 | 12 | 8 | 10 | 9 | 12 |
-2 | +1 | -1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 3 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Nature +2
Abilities:
- Hold Breath. Flulur can hold their breath for up to 30 minutes at a time.
- Bite. Flulur can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
Quantity | Value | Item | Description | Weight |
---|---|---|---|---|
1 | A short pencil | A short pencil. | ||
1 | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
1 | 3 gp | Gold ear ring | A plain gold hoop earring. | |
1 | 4 sp | Money Pouch | Flulur's money pouch. It has 2 sp and 20 cp in it. | ⁷⁄₁₆ lb. |
1 | 3 cp | Mop | A used mop, made of course strings of formally white yarn. | |
1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |