Rhear Wheerupup
Male Otterfolk
He is an elderly otterfolk with grey eyes (the right of which is glass) and grey fur with brown fur on their feet.
Personality Traits: Kind, Optimistic.
Alignment: chaotic good.
He is a follower of Marlon. (NG)
Born: 754 AC (Age 46)
Orientation: Hetrosexual
Home: Frog Pond
Settlement: Haverden
Spouse: Jieli (Deceased)
Mother: Wheeru Telapup (Deceased)
Father: Drulukol Threanapup (Deceased)
Children
Siblings
- Faithful Roona Wheerupup - age 46 ♀
- Preyerit Wheerupup - age 40 ♂
- Cleyer Wheerupup - age 38 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 8 | 14 | 7 | 9 | 10 | 11 |
| -1 | +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 3 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +1, Nature +2
Abilities:
- Hold Breath. Rhear can hold their breath for up to 30 minutes at a time.
- Bite. Rhear can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-1.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Practical Brewery Tips" |
By Webb Oldchest Korort Ebnint Cloudy Pandorane A perfect guide for somebody who wants to brew their own booze. Beers, ciders and wines each have a dedicated chapter. |
5 lbs. |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | Dice | A standard six-sided die. | ||
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 gp 8 sp 3 cp | Money Pouch | Rhear's money pouch. It has 1 gp, 17 sp and 13 cp in it. | ⅝ lb. |
| 1 | 3 cp | Pewter ear stud | A plain pewter stud, with a pin & clasp. | |
| 1 | 23 gp 5 sp | Quartz encrusted shoulder clasp | An elaborate gold shoulder clasp, with 6 small quartz stones inset. |