Normannus Case

Male Human Poacher

He is an adult human with amber eyes, blond hair in braids, a long beard, and pale white skin.

Personality Traits: Personable, Tense.

Alignment: chaotic neutral.

He is a follower of Caspio. (CG)

Born: 765 AC (Age 35)

Orientation: Hetrosexual

Home: None

Settlement: Milham

Mother: Vera Case (Deceased)

Father: Ysac Case (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 9 10 10 12 7
-2 +1 -1

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: chaotic neutral

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Acrobatics +2, Deception +1

Abilities:

  • Sneak Attack. Once per turn, Normannus can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Normannus knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "A game of mistars" common By Induilawen

Detective fiction. Celeel Clue faces her greatest challenge yet, a foe of equally genius intellect. It's the last book in the series. At the end of the story, Celeel sacrifices herself to defeat her arch-nemesis.
5 lbs.
1 10 gp "Spellships: 5 - The Final Voyage" common By Gus Newman

The final book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes attempt to find their way back home while battling hostile ships.
5 lbs.
1 10 gp "The riversticks murders" common By Induilawen

Detective fiction. When a series of unusual murders occur during a riversticks competition. The greatest watchwoman of our time, Celeel Clue, must solve the case.
5 lbs.
1 3 gp 2 sp 5 cp A solid electrum neck ring common A chorded electrum band, with a loop clasp, worn around the neck.
1 Child's drawing common A child's drawing of a dog.
5 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 26 gp 6 sp Jade broach uncommon A silver broach, with a medium jade inset.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 3 sp 8 cp Money Pouch common Normannus' money pouch. It has 5 gp, 2 sp and 18 cp in it. ½ lb.
1 25 gp Thieves' tools common This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

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