Lavina Carver-Flinn

Female Human Bandit

She is an adult human with brown eyes, dark-brown hair in a plait, and medium brown skin.

Personality Traits: Kind, Impatient, Upbeat.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 759 AC (Age 41)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Milham)

Spouse: Seyereep Koomapup (Deceased)

Mother: Elenor Carver-Flinn (Deceased)

Father: Mark Flinn (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 9 11 12 11 13
+1 +1

ACHPPassive
Perception
Speed
11 16 11 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Perception +3, Acrobatics +2

Abilities:

  • Sneak Attack. Once per turn, Lavina can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Lavina knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 50 gp Antitoxin (vial) A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
1 Child's drawing A child's drawing of a frog.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 8 gp Large gold ear hoops A pair of large gold hoop earrings.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 7 sp 5 cp Money Pouch Lavina's money pouch. It has 3 gp, 26 sp and 15 cp in it. ⅞ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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