Osgood Branson-Cooper

Male Human Poacher

He is an adult human with hazel eyes (behind a pair of spectacles), very short brown hair, a full beard, and medium brown skin.

Personality Traits: Honest, Shy, Optimistic.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 751 AC (Age 49)

Orientation: Hetrosexual

Home: None

Settlement: Badoworth (immigrated from Callinggate)

Mother: Constance Branson-Cooper (Deceased)

Father: Jenkin Branson-Cooper (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 13 10 12 12 11
+1 +1 +1

ACHPPassive
Perception
Speed
12 16 11 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Stealth +3, Deception +2

Abilities:

  • Sneak Attack. Once per turn, Osgood can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Osgood knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Advanced Weaving" By Emeldida Eledhwen Pearson

A compilation of some very complex weaving patterns. To the layman, the techniques presented may as well be magical, and even an accomplished weaver may have difficulty with some of the patterns.
5 lbs.
8 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 3 sp 8 cp Money Pouch Osgood's money pouch. It has 21 sp and 28 cp in it. 1 lb.
1 Pouch of mint A small pouch containing dried mint. It has lost its potency.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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